Clay Pigeon Arcade Game Shooting

Latest releases

DryFire Competition, DryFire Rifle & Pistol and Swing have now been released.

Coronavirus is going to be with us for a while!

Click here for an article from Clay Shooting Magazine.

Pigeon

The combination of winter and Covid means all of us will be out of practice at the start of next season. This could be a big opportunity for those who want to be up with the winners when competitions begin again - intensive practice at home with DryFire will keep skills honed to perfection.

Image Credits: CC BY 2.0 Fieldsports Channel TV. Clay pigeon shooting is the sport of shooting at inanimate objects rather than live game birds. The target in question is a clay target, popularly known as a clay pigeon and connects back to a time when live pigeons were the actual and intended quarry. Arcade Mode - Shoot a certain number of clays each round; each clay missed you lose a life. Move up the levels, get high scores and try to get on top of the online leaderboard. Mini Shooting Games.

For 20 years DryFire has helped Sunday shooters and champions improve their scores by providing intensive practice against highly accurate targets - all in the comfort of home. So, now is time to take the opportunity to spend an hour or two each day improving and honing your shooting skills with DryFire ready for the start of the 2021 season.

Using your own gun you can practise any discipline: trap, skeet and sporting, at any level: club, national and international. Targets follow national and international rules with the same angular trajectories, and the same angular speeds, as clays outdoors.

You select the layout or target you want, e.g. Olympic Skeet Station 4 doubles, stand in front of the wall or screen, take up your shooting position, swing back to your hold point, call 'Pull', acquire the target, start your swing, allow the correct amount of lead, fire and follow through - exactly as you do outdoors.

Games

DryFire provides accurate feedback, to the nearest fraction of an inch, as to where your shot went: above, below, ahead, behind - the sort of feedback we rarely get outdoors.

International distributors wanted

We are actively looking for additional DryFire distributors and dealers.

Note for readers in the USA

Please see the information at the top of the support page.

Laser Clay Shooting System
TypeLight gun shooter
CompanyNintendo
CountryJapan
Availability1973–
MaterialsLaser Clay Shooting System
Overhead projector, rifle
Mini Laser Clay
16mm film projector, rifle or revolver, arcade cabinet

The Laser Clay Shooting System (レーザークレー射撃システム) is a light gunshooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the 'laser shot' from the rifle hit the target.

The concept behind the Laser Clay Shooting System came from Hiroshi Yamauchi, while Gunpei Yokoi was behind the development of the system. It was released in deserted bowling alleys in Japan in 1973; upon release, it was a commercial success. However, the success of the system quickly evaporated as a result of the 1973 oil crisis and the ensuing recession in Japan, which left Nintendo ¥5 billion in debt and on the verge of bankruptcy. In 1974, Yamauchi, in an attempt to revive Nintendo, released a smaller, cheaper version of the Laser Clay Shooting System, titled 'Mini Laser Clay'. Deployed mostly in arcades, players shoot moving targets, provided by a 16mm film projector, at an arcade cabinet. This system featured several games and achieved significant success for Nintendo throughout the mid to late 1970s, which helped the company out of its financial situation.

Overview[edit]

The Laser Clay Shooting System was a shooting simulation that were present in many former bowling alleys in Japan. In the simulation, players fire their laser rifles at moving targets produced by an overhead projector. A series of reflections determines whether or not the target was hit by the 'laser shot'; when a hit is registered, the projector displays a picture of a destroyed target.[1]

The Laser Clay Shooting System was redesigned in 1974 and was renamed 'Mini Laser Clay'. This game would be displayed in arcades as opposed to bowling alleys. Mini Laser Clay consisted of two shooting ranges in which up to four players could play simultaneously. Players would pay ¥100 to shoot ten clay pigeons with two shots per pigeon; players would 'pull' each clay pigeon by stepping on a button near their feet. High scores would earn players tokens which could be exchanged for prizes.[2] Cheaper models of Mini Laser Clay featured single players who would shoot targets, projected by a 16mm film, at an arcade cabinet with a revolver.[3]

History[edit]

The idea for the Laser Clay Shooting System Game started in 1971, when Hiroshi Yamauchi read a newspaper article about shooting (also referred to as 'Ball Trap') competitions. He then asked his assistant Gunpei Yokoi about the possibility of using their current product, the 'Opto-Electronic Gun SP', for shooting simulations. Days after Yamauchi's request, Yokoi asked Yamauchi to buy him a rifle for the purposes of designing an 'electronic Ball Trap simulation' by using the rifle as a prototype. Assisting in the development were Masayuki Uemura and Genyo Takeda. The project was approved in 1971 and was dubbed the 'Laser Clay Shooting System'.[1]

Advertisements for The Laser Clay Shooting System often featured Japanese actor and martial arts expert Sonny Chiba.

Yamauchi wanted to see shooting simulations developed in deserted bowling alleys in Japan; bowling in Japan was a 1960s fad which was replaced by Karaoke by the end of that decade. The first Laser Clay Shooting System was unveiled to the public in early 1973, despite technical setbacks which were fixed in extremis on the same day it was unveiled. Nintendo proceeded to buy out deserted bowling alleys in various strategic locations, in which they were fitted with the simulation system. Costing between ¥4 and ¥4.5 million to install, each system included overhead projectors which displayed airborne targets behind a mountainous or forest landscape, and a mechanism that consisted of reflections which detected whether or not the 'laser shot' hit the flying target on the projector.[1][4]

Yamauchi was successful in the first few weeks of operation, as his 'test locations' were running at capacity. In February 1973, with imminent success of the Laser Clay Shooting System, Yamauchi established a new Nintendo subsidiary, Nintendo Leisure System Co., Ltd., to handle the maintenance and orders of the system. He then continued to buy out more former bowling alleys and fitted them with Laser Clay Shooting Systems, and the subsidiary had many pre-orders for them. As a result, the factories dedicated to building these systems were running at capacity around the clock in order to meet public demand. Advertising for the Laser Clay Shooting System featured Japanese actor and martial artist Sonny Chiba.[5]

However, in October, 1973, OPEC dramatically raised the price in oil, which would eventually trigger the 1973 oil crisis. As a result, the Japanese economy, which imported over 98% of their requirements for oil, was forced to scale back on all unnecessary amenities in anticipation of an imminent recession. As a result, Nintendo received cancellation requests of the Laser Clay Shooting System from its clients, and, in less than a year, nearly all of its orders were cancelled. Having invested billions of Yen in their product, Nintendo's profits were cut in half, and they found themselves ¥5 billion in debt, in which Yamauchi would spend 7 years paying off. Yamauchi would cancel his 'electronic Ball Trap' project as a result, and Nintendo's future was uncertain. What kept Nintendo (and Yamauchi) going was that they were listed on the stock market, and Nintendo still had to answer to shareholders, some of whom continued their support of the floundering company.[6]

Clay Pigeon Shooting Games Online

In 1974, as Laser Clay had still maintained some popularity in Japan, Yamauchi redesigned the Laser Clay Shooting System into a smaller and cheaper version, and dubbed it 'Mini Laser Clay'. This redesigned system was intended for arcades. Yamauchi pitched to professionals: 'With such a machine in your arcade venue, you will undoubtedly draw the attention of the whole neighbourhood.' Since orders from arcades were low, Nintendo needed cheaper methods to make the product. As a result, Yokoi came up with the idea of using 16mm projectors and video; this allowed the system to be sold in the form of arcade cabinets.[7][8] In 1974, Wild Gunman, the first game of its kind, was released. Alongside Wild Gunman, Nintendo designed an adult version of the game titled Fascination; instead of cowboys, the game featured a Swedish woman in an evening dress who would dance around on the projection. Then, when the women struck a pose, players would shoot off key parts of her clothing until she was completely nude. However, the game was never released to the general public.[7]

Clay

While the Mini Laser Clay system started slow, Nintendo eventually garnered sufficient sales, and they continued to sell the system to more arcades. In 1976, Shooting Trainer was released on this system, attracting many international players; this was followed by New Shooting Trainer in 1978. Other games released for the Mini Laser Clay system included Sky Hawk (1976), Battle Shark (1977), and Test Driver (1977).[9] Some sources say that Duck Hunt (1976) was part of the Laser Clay Shooting System,[10] while others say that it was part of the 'Nintendo Beam Gun Series' – a separate project to bring shooting simulations into the home.[11] According to Gizmodo, it was part of a revamping of the Laser Clay Shooting System.[12]

Tips To Shooting Clay Pigeons

See also[edit]

Notes[edit]

Clay Target Shooting Games

  1. ^ abcGorges, p. 182.
  2. ^Gorges, p. 184.
  3. ^Gorges, p. 186.
  4. ^Temperton, James (April 12, 2003). 'The History of Nintendo'. Cubed3. Retrieved April 4, 2011.
  5. ^Gorges. pp. 182–183.
  6. ^Gorges. pp. 183–184.
  7. ^ abGorges. pp. 184, 186.
  8. ^'History of Nintendo Worldwide 1889–1979'. Nintendo. Retrieved April 4, 2011.
  9. ^Gorges. pp. 186, 188.
  10. ^O'Dell, Jolie (May 16, 2010). '10 Awesome Vintage Video Games You Can Play Online'. Mashable. Retrieved April 4, 2011.
  11. ^Kohler, Chris (February 27, 2007). 'Video: 1976 Duck Hunt'. Wired News. Retrieved April 4, 2011.
  12. ^Wilson, Mark (July 14, 2009). 'Electronic Games 1979: Addictive, Exciting, Primitive As Hell'. Gizmodo. Retrieved April 4, 2011.

References[edit]

Clay Pigeon Shooting

  • Gorges, Florent (2010). The History of Nintendo. 1 (1889–1980). Collaborated by Isao Yamazaki, translated by Raphael Mourlanne. Triel-sur-Seine, France: Pix 'n Love Publishing. ISBN978-2-918272-15-1.

Clay Pigeon Arcade Game Shooting Simulator

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Laser_Clay_Shooting_System&oldid=950572517'