Game Pigeon Just Sends Image

Although images of the pigeon have been found dating as far back as 3000 BC, it is not clear what role the pigeon played in these ancient civilisations and to what extent the bird was domesticated. Later, in 1100 BC, King Rameses III sacrificed 57,000 pigeons to the god Ammon at Thebes, confirming that the pigeon was well on the way to being. GamePigeon not working? GamePigeon not working after ios update? Does it only send a image? Here is a fix I found. Closeup image of street pigeon standing on the stone ground. Imperial pigeon. The Purple-tailed imperial pigeon. Fly by from a pigeon. A flying pigeon with a deep blue summer sky. Domestic cat looking trough the window at the pigeon. Single pigeon flying in air.

GamePigeon is a cool app that allows you to enjoy a collection of excellent two-player games on iMessage with your friends and family. It contains games such as 8-Ball, Poker, Gomoku, Sea Battle, and Anagrams.

If you can’t download GamePigeon for some reason or you have downloaded it and it just doesn’t work, I will help you fix the problem in this article. I have categorized the possible problems you may experience with this iMessage game and provided solutions to fix them.

Read Also:How to play GamePigeon on Mac

How to fix GamePigeon invite errors

If a white screen pops up when you are opening a game invite, then you need to restart your iPhone or update your iOS version. To do this follow the steps below:

To restart your iPhone, simply press and hold the Sleep/Wake and the Volume Down button concurrently. Wait for about 10 seconds for the iPhone’s screen to turn off. Once it is off, hold those buttons again to turn it on. Have the game invite resent again and check whether it works.

To update to the latest version of iOS, connect your iPhone to a power source and make sure it is connected to the internet via Wi-Fi too. Go to Settings > General > Software Update. Select the update and tap Download and Install. Once the new version is installed, reinstall GamePigeon on your iMessage. Remember that this game only works on iOS 7 and above.

What to do when Game pigeon doesn’t install

If GamePigeon doesn’t install on your iPhone, then you need to restart your device. Once you restart, simply visit the iMessage app store and download the app again. If it doesn’t install after a restart, then you should update to the latest version of iOS. Follow this guide if you cannot download GamePigeon.

I downloaded the app but can’t play games

If you have downloaded Game Pigeon and you can’t access or play games, simply follow these steps. Open any message thread on iMessage and at the bottom left, tap the 4 dots. Once you do this, you should see the game. Select your game of choice and an invite will be sent to your friend.

If you cannot play due to problems with the invite, refer to the above section with solutions to invite errors.

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Another common error is when Game Pigeon doesn’t show on iMessage. To fix this, simply open iMessage, tap the 4 dots, hold the GamePigeon icon until it jiggles and then tap the x that appears to remove it. Once you have removed it, you can re-install the app again.

How to start a game on GamePigeon

Top play games on GamePigeon you have to install the app on your iMessage first. Simply follow the steps outlined below to install this app and play games right from it.

  • Open any message thread on iMessage
  • Tap the AppStore icon on the iMessage app drawer at the bottom
  • Tap on the 4 dots on the bottom left of the screen
  • Tap Store and search for GamePigeon
  • Select the game and tap install
  • Once installed, Open a message thread
  • Tap the AppStore icon at the bottom
  • Choose your preferred game and tap Start

You will get a notification when the recipient joins the game. Ensure that your iPhone is operating on iOS 7.1.2 and above for the game to work. If you cannot see the app on your iMessage App Store, this is an indication that your device doesn’t support the game.

Read Also:How to delete game data from iOS

How to delete GamePigeon

Follow these steps to delete GamePigeon from the old iOS versions:

  • Open iMessage and tap on any message thread
  • Tap the AppStore icon at the bottom of the screen
  • Tap the 4 dots that appear on the bottom left
  • Hold on to its app icon until it jiggles
  • Tap x and it will be deleted

To delete GamePigeon from the newest versions of iOS, follow these steps:

  • Open iMessage
  • Tap the AppStore icon
  • Swipe left the apps that appear at the bottom until you see 3 dots
  • Find GamePigeon on the page that appears
  • Swipe it left to delete

If you are enjoying this game, then you might also like Akinator, which is a genie guessing game. Make sure to leave a message here if you encounter further problems with the app.

Read Also:How to play a game on iMessage for iPhone

This is an old post and doesn't necessarily reflect my current thinking on a topic, and some links or images may not work. The text is preserved here for posterity.

I'm still experimenting with building games, and one of my projects is a little client/server game. Rather than using WCF and dealing with the leaky abstractions, I decided to write something small and custom.

Pigeon is an alternative to WCF designed for high throughput.

  • It uses raw TCP sockets
  • It uses Google Protocol Buffers to keep messages small
  • It is asynchronous
  • The code is on BitBucket

On my local machine, WCF NetTcpBinding maxes out at about 10,000 messages/second, while Pigeon achieves 40-50,000 messages/second.

Messages

Messages are encoded using Google Protocol Buffers. You just have to decorate your C# classes with the following attributes:

You don't have to use the same class library/DLL on the client and server. Instead, the number 57 in the Message attribute above is used to identify the type. So long as the client and server have a type with the number 57, and attributes numbered 1, 2 and 448, even if the classes have different names, it will just work.

Client example

First you configure the client - here I'm connecting to my loopback IP address on TCP port 90001.

Game Pigeon Just Sends Image

We need the KnownTypes.Add call to make the deserializer aware of the CreateCustomer class, so that if it is told to deserialize 57, it knows which class to create.

Game Pigeon Just Sending Pictures

After we create the client, we can listen for messages from the server:

The call to client.Start creates a new background thread, which sits in a loop raising the MessageReceieved event each time a message is read from the TCP socket. Note that this means your MessageReceived handler will be called from a background thread.

Finally, the client can send messages to the server:

This will queue the message for sending by another background thread, leaving your application code to continue running uninterrupted.

Server example

Writing a server is a little more complicated, since you need to track which clients are connected, and send messages to specific clients.

The server is configured in a similar way to the client - it needs a TCP port number and known types:

The server can also broadcast a message to all clients:

Game Pigeon Just Sends Images Of

FAQ

How many threads are used?

A simple client application would use four threads:

  1. The main application thread
  2. The send thread, which sends outbound messages to the server
  3. The receive thread, which queues receieved messages from the server for dispatch
  4. The dispatch thread, which raises the MessageReceived event

A simple server application would also use five threads:

  1. The main application thread
  2. The listen thread, which accepts incoming socket requests
  3. The send thread, which sends outbound messages to any client
  4. The receieve thread, which queues receieved messages from the client for dispatch
  5. The dispatch thread, which raises the MessageReceieved event

Note that each of these threads sleep when there is no work to do

Will I run out of memory?

Game Pigeon Just Sends Images

If your application is producing messages faster than they can be written to the sockets, or if you are receiving messages from the socket faster than your MessageReceieved event handler can handle them, messages will be discarded. The memory usage should hit a limit, since there will never be more than a fixed number of messages on the queue at once.

To illustrate, imagine an MMORPG. As the characters walk around the online world, they continually call client.Send(new Moved(currentPosition)) messages to the server. Chances are, if the server is struggling to cope with the number of messages, you'd be happy to discard the Moved message that was sent 20 seconds ago in favour of processing the Moved message that was sent 1 second ago.

Hello, I'm Paul Stovell

I'm a Brisbane-based software developer, and founder of Octopus Deploy, a DevOps automation software company. This is my personal blog where I write about my journey with Octopus and software development.

I write new blog posts about once a month. Subscribe and I'll send you an email when I publish something new.