Laser Skeet Shooting is an activity that can be enjoyed by everyone whatever their age or ability. It is a hi-tec electronic version of the country sport of Clay Pigeon Shooting with each player using a modified shotgun to fire an infrared beam at real clays launched from a real clay trap.
Laser Clay Pigeon Shooting is becoming one of the most popular participation activities for weddings, corporate events, private parties, fundraising events, agricultural shows or just about anything that requiries group entertainment. It can be enjoyed by everyone almost anywhere. Each person has a modified real shotgun that fires an infrared beam. It is completely safe. You shoot at modified clays launched from a clay launcher outdoors or at the targets as they light up indoors. Given enough room the outdoor system can also be used indoors. When the shotgun trigger is pulled, the digital scoreboard generates the shotgun sound effect and if the clay or target is hit, the sound of a breaking clay is produced. 100% authentic, except no kick-back, its safe and we can operate in confined venues.
We recommend a 120FT by 60FT area.
Laser Clay Pigeon Shooting combines computer technology with infrared laser beams with the classic sport of clay pigeon shooting. It is an excellent team building event that can be done day or night. Laser Clay Pigeon Shooting can be structured as outcome based. Laser Clay Pigeon Shooting is a sport which can be enjoyed by everyone. The players use a modified shotgun to fire an infrared beam at a clay launched from a conventional clay launcher whenever a trigger is pulled.
Discount Laser Events is now offering Laser Skeet. It is a fun and safe interactive skeet shooting game. Good for novice beginners who have never shot or for the experienced person who shoots everyday. Laser Clay Pigeon Shooting is an activity that can be enjoyed by everyone, the system comprises of five genuine deactivated over & under 12 gauge shotguns, which have been modified to fire a harmless infra red beam at re-usable clays.
All five shoot at the same target and hits and misses are recorded instantly on the digital scoreboard giving that competitive element!
With our vast knowledge of shooting our professional instructors can ensure all guests can ‘break a few clays’ in complete safety.
Various Laser Sport games are available, creating different scoring options, making this an ideal activity for Team Building Days, Family Fun Days, Post Conference Entertainment and Weddings.
If your event goes on after dark, no problem we are able to offer night time shooting as well!
Type | Light gun shooter |
---|---|
Company | Nintendo |
Country | Japan |
Availability | 1973– |
Materials | Laser Clay Shooting System Overhead projector, rifle Mini Laser Clay 16mm film projector, rifle or revolver, arcade cabinet |
The Laser Clay Shooting System (レーザークレー射撃システム) is a light gunshooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the 'laser shot' from the rifle hit the target.
The concept behind the Laser Clay Shooting System came from Hiroshi Yamauchi, while Gunpei Yokoi was behind the development of the system. It was released in deserted bowling alleys in Japan in 1973; upon release, it was a commercial success. However, the success of the system quickly evaporated as a result of the 1973 oil crisis and the ensuing recession in Japan, which left Nintendo ¥5 billion in debt and on the verge of bankruptcy. In 1974, Yamauchi, in an attempt to revive Nintendo, released a smaller, cheaper version of the Laser Clay Shooting System, titled 'Mini Laser Clay'. Deployed mostly in arcades, players shoot moving targets, provided by a 16mm film projector, at an arcade cabinet. This system featured several games and achieved significant success for Nintendo throughout the mid to late 1970s, which helped the company out of its financial situation.
Overview[edit]
The Laser Clay Shooting System was a shooting simulation that were present in many former bowling alleys in Japan. In the simulation, players fire their laser rifles at moving targets produced by an overhead projector. A series of reflections determines whether or not the target was hit by the 'laser shot'; when a hit is registered, the projector displays a picture of a destroyed target.[1]
The Laser Clay Shooting System was redesigned in 1974 and was renamed 'Mini Laser Clay'. This game would be displayed in arcades as opposed to bowling alleys. Mini Laser Clay consisted of two shooting ranges in which up to four players could play simultaneously. Players would pay ¥100 to shoot ten clay pigeons with two shots per pigeon; players would 'pull' each clay pigeon by stepping on a button near their feet. High scores would earn players tokens which could be exchanged for prizes.[2] Cheaper models of Mini Laser Clay featured single players who would shoot targets, projected by a 16mm film, at an arcade cabinet with a revolver.[3]
Clay Pigeon Shooting Equipment
History[edit]
The idea for the Laser Clay Shooting System Game started in 1971, when Hiroshi Yamauchi read a newspaper article about shooting (also referred to as 'Ball Trap') competitions. He then asked his assistant Gunpei Yokoi about the possibility of using their current product, the 'Opto-Electronic Gun SP', for shooting simulations. Days after Yamauchi's request, Yokoi asked Yamauchi to buy him a rifle for the purposes of designing an 'electronic Ball Trap simulation' by using the rifle as a prototype. Assisting in the development were Masayuki Uemura and Genyo Takeda. The project was approved in 1971 and was dubbed the 'Laser Clay Shooting System'.[1]
Yamauchi wanted to see shooting simulations developed in deserted bowling alleys in Japan; bowling in Japan was a 1960s fad which was replaced by Karaoke by the end of that decade. The first Laser Clay Shooting System was unveiled to the public in early 1973, despite technical setbacks which were fixed in extremis on the same day it was unveiled. Nintendo proceeded to buy out deserted bowling alleys in various strategic locations, in which they were fitted with the simulation system. Costing between ¥4 and ¥4.5 million to install, each system included overhead projectors which displayed airborne targets behind a mountainous or forest landscape, and a mechanism that consisted of reflections which detected whether or not the 'laser shot' hit the flying target on the projector.[1][4]
Yamauchi was successful in the first few weeks of operation, as his 'test locations' were running at capacity. In February 1973, with imminent success of the Laser Clay Shooting System, Yamauchi established a new Nintendo subsidiary, Nintendo Leisure System Co., Ltd., to handle the maintenance and orders of the system. He then continued to buy out more former bowling alleys and fitted them with Laser Clay Shooting Systems, and the subsidiary had many pre-orders for them. As a result, the factories dedicated to building these systems were running at capacity around the clock in order to meet public demand. Advertising for the Laser Clay Shooting System featured Japanese actor and martial artist Sonny Chiba.[5]
However, in October, 1973, OPEC dramatically raised the price in oil, which would eventually trigger the 1973 oil crisis. As a result, the Japanese economy, which imported over 98% of their requirements for oil, was forced to scale back on all unnecessary amenities in anticipation of an imminent recession. As a result, Nintendo received cancellation requests of the Laser Clay Shooting System from its clients, and, in less than a year, nearly all of its orders were cancelled. Having invested billions of Yen in their product, Nintendo's profits were cut in half, and they found themselves ¥5 billion in debt, in which Yamauchi would spend 7 years paying off. Yamauchi would cancel his 'electronic Ball Trap' project as a result, and Nintendo's future was uncertain. What kept Nintendo (and Yamauchi) going was that they were listed on the stock market, and Nintendo still had to answer to shareholders, some of whom continued their support of the floundering company.[6]
Laser Clay Pigeon Shooting Games For Free
In 1974, as Laser Clay had still maintained some popularity in Japan, Yamauchi redesigned the Laser Clay Shooting System into a smaller and cheaper version, and dubbed it 'Mini Laser Clay'. This redesigned system was intended for arcades. Yamauchi pitched to professionals: 'With such a machine in your arcade venue, you will undoubtedly draw the attention of the whole neighbourhood.' Since orders from arcades were low, Nintendo needed cheaper methods to make the product. As a result, Yokoi came up with the idea of using 16mm projectors and video; this allowed the system to be sold in the form of arcade cabinets.[7][8] In 1974, Wild Gunman, the first game of its kind, was released. Alongside Wild Gunman, Nintendo designed an adult version of the game titled Fascination; instead of cowboys, the game featured a Swedish woman in an evening dress who would dance around on the projection. Then, when the women struck a pose, players would shoot off key parts of her clothing until she was completely nude. However, the game was never released to the general public.[7]
While the Mini Laser Clay system started slow, Nintendo eventually garnered sufficient sales, and they continued to sell the system to more arcades. In 1976, Shooting Trainer was released on this system, attracting many international players; this was followed by New Shooting Trainer in 1978. Other games released for the Mini Laser Clay system included Sky Hawk (1976), Battle Shark (1977), and Test Driver (1977).[9] Some sources say that Duck Hunt (1976) was part of the Laser Clay Shooting System,[10] while others say that it was part of the 'Nintendo Beam Gun Series' – a separate project to bring shooting simulations into the home.[11] According to Gizmodo, it was part of a revamping of the Laser Clay Shooting System.[12]
Laser Clay Pigeon Shooting Games
See also[edit]
Notes[edit]
- ^ abcGorges, p. 182.
- ^Gorges, p. 184.
- ^Gorges, p. 186.
- ^Temperton, James (April 12, 2003). 'The History of Nintendo'. Cubed3. Retrieved April 4, 2011.
- ^Gorges. pp. 182–183.
- ^Gorges. pp. 183–184.
- ^ abGorges. pp. 184, 186.
- ^'History of Nintendo Worldwide 1889–1979'. Nintendo. Retrieved April 4, 2011.
- ^Gorges. pp. 186, 188.
- ^O'Dell, Jolie (May 16, 2010). '10 Awesome Vintage Video Games You Can Play Online'. Mashable. Retrieved April 4, 2011.
- ^Kohler, Chris (February 27, 2007). 'Video: 1976 Duck Hunt'. Wired News. Retrieved April 4, 2011.
- ^Wilson, Mark (July 14, 2009). 'Electronic Games 1979: Addictive, Exciting, Primitive As Hell'. Gizmodo. Retrieved April 4, 2011.
Clay Pigeon Shooting Guns
References[edit]
- Gorges, Florent (2010). The History of Nintendo. 1 (1889–1980). Collaborated by Isao Yamazaki, translated by Raphael Mourlanne. Triel-sur-Seine, France: Pix 'n Love Publishing. ISBN978-2-918272-15-1.