OBJECTIVE: The objective of checkers is to get as many pieces from your opponents as possible.
NUMBER OF PLAYERS: 2 players
Dec 22, 2016 If you’re looking for a quick game it is advised to avoid checkers. On the other hand, for those who love checkers, the Game Pigeon version is sure to satisfy, and offers a great way to play against other checkers fans. Natalia Rodriguez Sea battle resembles the classic board game Battleship. There are many variants of checkers/draughts, and for all of them (including the Checkers variant played predominantly in the English-speaking world), not only is jumping compulsory, it is also compulsory to keep jumping until all the jumps are completed.Quote from the American Checkers Federation's official rulebook:. 1.19 If a jump creates an immediate further capturing opportunity, then.
MATERIALS: 8×8 game board and 24 discs (12 of 2 colors)
TYPE OF GAME: Strategy Board Game
AUDIENCE: Older kids and adults
THE HISTORY
Checkers (Draughts) is an ancient game. The earliest known variation of the checkers game was found in Ur, Iraq and carbon dated to around 3000 B.C.E. In Ancient Egypt, around 1400 B.C.E., Egyptians played the popular game named Alquerque, which used a 5×5 board. This game was so well loved in the ancient world it spread to the western world where it was played for thousands of years.
In France, around the year 1100, the idea of playing checkers on a chess board was born. In doing so, the number of pieces expanded to 12 per side of the board. After this modification, the game was called “Fierges” or “Ferses.” After, it was quickly discovered making jumps mandatory increase the vigor of the game, this version was called “Jeu Force.”
THE PLAY
Below are the standard United States rules for Checkers.
How To Play Checkers And Win
- Checkers is a two player game. Each player starts with 12 colored discs (of the same color). Typically Checker discs come in sets of black and red.
- A Checker board has 64 squares of alternating colors, 32 light and 32 dark squares.
- Players place their discs (pieces) on the dark squares on their side of the board.
- Black has first play, after turns alternate.
- Moves can only be made on black squares, so the pieces move diagonally. Pieces can only move in a forward direction, toward their opponent.
- If you are moving your disc forward, and not capturing your opponent’s piece in the move, you may only move it forward one square.
- In a capturing move, a piece leaps of the opponents piece in a diagonal line, landing on a dark square on the other side. While you can only capture one piece per jump you can make multiple jumps in a single turn, if the positioning of the pieces allows.
- After a piece is captured, it is removed from the board, and collected by the opponent.
- If you have the ability to jump your opponents pieces, you must. However, in the even there are more than one capture possible from a single square, you may jump whichever piece is preferable.
- Once a piece reaches the first row of their opponents side of the board (conversely, the row farthest from the player who controls the piece), that piece is kinged, or becomes a king, and is crowned with a piece that had been captured by the opponent. King’s stand twice as tall as a single piece.
- Kings can only move diagonally as well, however they can move forward or backward as opposed to single pieces.
- Kings can also jump both forward and backward (diagonally) in the same turn, a multi-direction multi-jump.
- The game is won when the opponent is unable to make a move. This can happen one of two ways: the entirety of a player’s pieces were captured by the opponent, or a player’s pieces are all blocked from moving.
VARIATION
Suicide checkers, or as it it sometimes called Anti-checkers, is played reverse of regular checkers. The winner of checkers in this variation is the player whose pieces are all captured first or is unable to move legally.
International draughts is slightly different than US checkers. Draughts is played on a 10×10 board with 20 pieces per player as opposed to an 8×8 board with 12 pieces per player. This game also observes a rule known as “Flying Kings.” Flying Kings can move across multiply squares as long as they are unoccupied. In the event there is more than one path to capture your opponents pieces, one must use the path that results in collecting the most checkers. If during a move, you land in the king row but are still able to jump backwards, you must jump backward and the checker is not kinged. In order to be kinged the piece must land exactly in that row.
Canadian checkers uses a 12×12 board and 30 checkers per player. The same rules as international draughts apply.
Brazilian checkers uses an 8×8 board and uses rules similar to international draught rules.
Italian checkers uses an 8×8 board. The central difference between Italian and US/UK checkers is that regular checkers are not allowed to jump kings.
TOURNAMENTS
The World Checkers/Draughts Championship is an English drought tournament (also known as American Checkers or Straight Checkers) organized by the World Checkers/Draughts Federation. The tournament allows players to compete to be the World Champion. The first men’s championship was held in the 1840’s, and the first women’s championship was held in 1993.
Description
Checkers is a two-player game played on a board. Each player has 12 checkers to start the game.
- Players: 2
- Pieces: 24 (12 light colored pieces and 12 dark colored pieces)
- Board: One 8x8 checkered grid
- Starting position: Each player starts with 12 pieces on the dark spaces of the three rows closest to their own side.
- Object: Capture all the opponent's pieces or make him/her unable to move.
Definitions
- The Kings: When a single piece reaches the last rank on the board, it becomes a King which is differentiated as consisting of two normal pieces of the same color, stacked one on top of the other.
- The Great Diagonal Line is the longest one made up by the dark squares.
- The Move is done by moving the checkers/pieces from one square to another.
- The Capture takes place when a checker jumps over the opponent's piece and lands on an empty square.
- Multiple Jumps: Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.
The Game
The board must be placed in a way that the great diagonal line starts at the left of each player. Thus the first square to the left of the player will always be the dark one. The player with the light colored pieces makes the first move. From then on, the players alternate their moves until game is over. The ordinary pieces can only be moved diagonally forward to an empty dark square. The kings move diagonally both forward and backward to any empty square as long as the their path is empty. The game is over when all the player's pieces are captured or when the player can no longer make any legal move.
Capture
Captures or 'jumps' are mandatory. If a square diagonally in front of a checker is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the checker may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board. If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn. If you have a choice of jumps, you must choose athe one with most captures. In case of the same number of jumps, the player may choose then. Commom pieces can capture forward or backward. Kings can capture any piece, no matter the distance, as long as it is in the Kings diagonal and a there is a empty square after the adversaries piece.
How To Play Checkers Game Pigeon Free
Tie Rules
How To Play Checkers On Game Pigeon
- From any given moment, 20 sucessive plays of Kings, without capture or comom pieces moving
- If the same piece ocupies the same square for the third time in a repetitive fashion, it's a tie.
- If a player has 3 kings against 1 from the other player and he can't win in 20 plays, it's a tie.